;------------------------------------------------------------------------------------------------ [wpn_hpsa]:identity_immunities,weapon_probability,default_weapon_params,wpn_hpsa_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\hpsa" scheduled = off cform = skeleton class = WP_HPSA slot = 1 animation_slot = 1 ef_weapon_type = 5 hand_dependence = 1 single_handed = 1 default_to_ruck = false sprint_allowed = true inv_grid_height = 1 inv_grid_width = 2 inv_grid_x = 49 inv_grid_y = 78 inv_name = st_wpn_hpsa inv_name_short = st_wpn_hpsa description = st_wpn_hpsa_descr kind = w_pistol inv_weight = 0.970 cost = 8650 repair_type = pistol hud = wpn_hpsa_hud visual = dynamics\weapons\wpn_hpsa\wpn_hpsa.ogf position = -0.021, -0.085, 0.0 orientation = 0, 0, 0 fire_point = 0.0, 0.133, 0.179 ph_mass = 1 flame_particles = weapons\generic_weapon03 smoke_particles = weapons\generic_shoot_00 shell_point = 0.0, 0.133, 0.047 shell_dir = 0.0, 0.0, 0.4 shell_particles = weapons\9x19 light_color = 0.6, 0.5, 0.3 light_range = 2.0 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_hpsa, up_gr_seconab_hpsa, up_gr_thirdab_hpsa, up_gr_fourtab_hpsa, up_gr_fifthab_hpsa, up_gr_fifthcd_hpsa installed_upgrades = upgrade_scheme = upgrade_scheme_hpsa upgr_icon_x = 1300 upgr_icon_y = 800 upgr_icon_width = 150 upgr_icon_height = 100 fire_modes = 1 ammo_class = ammo_9x19_fmj, ammo_9x19_fmj_bad, ammo_9x19_fmj_verybad, ammo_9x19_pbp, ammo_9x19_pbp_bad, ammo_9x19_pbp_verybad, ammo_9x19_ap, ammo_9x19_ap_bad, ammo_9x19_ap_verybad ammo_elapsed = 13 ammo_mag_size = 13 scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_9mm silencer_status = 0 silencer_x = 71 silencer_y = -16 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_launcher_status = 0 hit_impulse = 24 hit_power = 0.46, 0.46, 0.46, 0.46 hit_type = fire_wound fire_distance = 400 bullet_speed = 360 rpm = 265 rpm_empty_click = 120 use_aim_bullet = false time_to_aim = 0.0 ; 1.0 zoom_dof = -1000, 1.0, 1000 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 1.7 control_inertion_factor = 1.0f crosshair_inertion = 3.3 fire_dispersion_base = 0.54 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.9 misfire_start_prob = 0.007 misfire_end_condition = 0.1 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0022 condition_shot_dec = 0.0022 cam_return = 0 cam_relax_speed = 8 cam_dispersion = 2.0 cam_dispersion_frac = 1.1 cam_dispersion_inc = 0.0 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 0.74 zoom_cam_dispersion = 1.5 PDM_disp_accel_factor = 1.055 PDM_disp_base = 0.72 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.05 cam_relax_speed_ai = 360 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 126 kill_msg_y = 154 kill_msg_width = 35 kill_msg_height = 23 weapon_lower_speed = 0.2 [wpn_hpsa_hud]:hud_base item_visual = anomaly_weapons\wpn_hpsa\wpn_hpsa_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0.000746, -0.000321, 0.003479 item_orientation = 1.239378, -0.134046, -2.052052 hands_position = -0.031, -0.17, 0 hands_position_16x9 = -0.031, -0.17, 0 hands_orientation = -0.5, 1., 1.15 hands_orientation_16x9 = -0.5, 1., 1.15 safemode_anm = safemode_anm2 = lowered_hud_offset_pos = 0,0.1,0 lowered_hud_offset_rot = 0.3,-0.1,0.1 lowered_hud_offset_pos_16x9 = 0,0.1,0 lowered_hud_offset_rot_16x9 = 0.3,-0.1,0.1 aim_hud_offset_pos = -0.098505, 0.0534, -0.2 aim_hud_offset_pos_16x9 = -0.098505, 0.0534, -0.2 aim_hud_offset_rot = 0.0046, 0.01275, -0.0156 aim_hud_offset_rot_16x9 = 0.0046, 0.01275, -0.0156 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_hide = lancew_cz75_holster anm_hide_empty = lancew_cz75_holster, opened anm_idle = hpsa_idle anm_idle_aim = hpsa_idle_aim anm_idle_aim_empty = hpsa_idle_aim, opened anm_idle_aim_moving = hpsa_idle_moving, idle, 0.75 anm_idle_aim_moving_crouch = hpsa_idle_crouch anm_idle_aim_moving_crouch_empty = hpsa_idle_crouch, opened anm_idle_aim_moving_empty = hpsa_idle_moving, opened, 0.75 anm_idle_empty = hpsa_idle, opened anm_idle_moving = hpsa_idle_moving anm_idle_moving_crouch = hpsa_idle_crouch anm_idle_moving_crouch_empty = hpsa_idle_crouch, opened anm_idle_moving_empty = hpsa_idle_moving, opened anm_idle_sprint = cz75a_idle_sprint anm_idle_sprint_empty = cz75a_idle_sprint, opened anm_reload = hpsa_reload, reload anm_reload_empty = hpsa_reload_empty, reload_empty anm_shot_l = hpsa_shoot, shoot_last anm_shots = hpsa_shoot, shoot anm_show = hpsa_draw anm_show_empty = hpsa_draw, opened shell_bone = gilza shell_point = 0, 0, 0 fire_bone = muzzle fire_point = 0, 0, 0 ;------------------------------------------------------------------------------------------------ [wpn_hpsa_alt]:wpn_hpsa inv_grid_x = 51 inv_name = st_wpn_hpsa_alt inv_name_short = st_wpn_hpsa_alt cost = 9960 hud = wpn_hpsa_sk1_hud visual = dynamics\weapons\wpn_hpsa\wpn_hpsa_sk1.ogf installed_upgrades = up_fiftha_hpsa rpm = 290 fire_dispersion_base = 0.5 misfire_start_condition = 0.7 ; 0.83 misfire_start_prob = 0.005 misfire_end_condition = 0.082 misfire_end_prob = 0.04 condition_queue_shot_dec = 0.0021 condition_shot_dec = 0.0021 [wpn_hpsa_sk1_hud]:wpn_hpsa_hud item_visual = anomaly_weapons\wpn_hpsa\wpn_hpsa_sk1_hud